Process
I started working at Lionsheart Studio after graduating for an internship. I was immediately thrown into their project and worked with a small team of professional developers, designers and artists. I was mentored and guided by the very talented and passionate team, who helped me integrate myself into their workflow and pipeline.
During my internship, I worked on a variety of small features such as UI design, sound design and various gameplay features and mechanics. I very quickly adapted to the work and although felt very daunted by the project's codebase at first, I slowly acclimated to navigating around and implementing more features.
After my internship, the team hired me as a fulltime graduate developer, where I worked more closely and in-depth with major systems rather than jumping around little features.